Hidetaka Miyazaki's Sekiro was a blast. True, it was mercilessly hard, but to me it was a master class in level design. The game empowers you with a wide arsenal of moves, but challenges you with intelligent and difficult enemies, forcing you to get really good at the combat to proceed.
I'm still not over my ninja art kick, and I love drawing feudal temples, so this was a fun challenge. Print going up in the shop!